Apr 20, 2007, 03:33 PM // 15:33
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#21
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Frost Gate Guardian
Join Date: Aug 2005
Guild: Council of Iris
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/signed
Playing with heroes is something I enjoy, and all-hero teams will still not be quite as good as a good all-human team.
I still remember joining a PuG for Nahpui Quarter which absolutely blasted through the mission.
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Apr 20, 2007, 03:41 PM // 15:41
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#22
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Krytan Explorer
Join Date: Sep 2006
Location: Dumfries, Virginia, USA
Guild: Happy guild moor
Profession: R/
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// signed = we need to get more player envolment, as in teamwork, no one player or character should be able to do or beat every mission by themselves,
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Apr 20, 2007, 03:48 PM // 15:48
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#23
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Lion's Arch Merchant
Join Date: Jan 2006
Location: Wales, UK
Guild: Expect Extreme Violence [EEV]
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/signed
(message too short)
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Apr 20, 2007, 04:39 PM // 16:39
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#24
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Lion's Arch Merchant
Join Date: May 2005
Location: PST
Guild: Heros of Titans Realm [HotR]
Profession: W/Mo
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/signed I'd like to see this too.
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Apr 20, 2007, 05:32 PM // 17:32
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#25
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Academy Page
Join Date: May 2005
Location: NY
Profession: E/Me
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/sign
I wish they would just allow us to use 7 of our heroes for anything would be nice but then I guess that would kill the npc heroes all together.
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Apr 20, 2007, 07:49 PM // 19:49
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#26
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Forge Runner
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/notsign.
It's meant to be hard ffs
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Apr 20, 2007, 08:20 PM // 20:20
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#27
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Jungle Guide
Join Date: Feb 2007
Location: wisconsin
Guild: Spiders Lair Kurz [SpL]
Profession: W/A
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/signed id love to because i dont have many opptunities to get into a good group, even after hours of waiting and such :/
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Apr 20, 2007, 08:59 PM // 20:59
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#28
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Lion's Arch Merchant
Join Date: Aug 2006
Location: Scotland
Guild: Region of Chosen Kings [R.O.C.K]
Profession: E/Mo
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I'm not supporting this because of difficulty, I'm supporting it from a long-term point of view. What happens in a day/week/month when the novelty wears off and most outposts go back to being deserted?
Suddenly you have an unplayable hard mode (since the henchmen are simply rubbish, especially the builds) and the only viable way to make money in the game (assuming they don't de-nerf normal mode) evaporates.
Heroes are the only way for Hard Mode to be viable long term.
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Apr 20, 2007, 09:20 PM // 21:20
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#29
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Academy Page
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/signed
I agree completely with this idea. Obviously, it would have to work on Hard Mode only, but it's almost a necessity for players who prefer to play on their own for whatever reason. Although it's nice to play with competent humans, some obscure areas like the Icedome or Dragon's Gullet would be difficult, if not impossible, to get full human groups for without resorting to a guild group, which not everyone has access to.
This idea would definitely make it possible (but still quite challenging) to do Hard Mode as a single player. Henchmen are almost useless in normal mode, but in hard mode they're basically just punching bags for monsters to wail on. As an example of how effective this would be, the night HM came out, I decided to start from the beginning and vanquished the "Plains of Jarin" area next to Kamadan, and killed everything with only one or two deaths in an all-hero group (other than myself, of course).
I moved through the Istan area (not bothering to Vanquish all the areas), and when I reached the 8-player areas, everything went from "moderately challenging" to "difficult." I knew it was because of the henchmen, and their complete and utter lack of good skills. If I had been able to customize them, it would have been easier.
Later, I checked out the more difficult areas, such as the Realm of Torment, and things went from "difficult" to "hellish nightmare." Getting slaughtered by the AI actually felt pretty good for once, but trying to overcome those areas without fully customizable companions is pretty much just pissing in the wind. The henchmen simply can not handle the difficulties hard mode presents.
ANet never bothered to put henchmen in the Deep, Urgoz's Warren, or the Domain of Anguish. All of the end-game areas have essentially been buffed to the pre-update DoA level. There was a reason they weren't there: because they couldn't hold out against that kind of insanity for one second. I think we should stick to that precedent, because unless the henchmen get superpowers to match those of the HM monsters, it will be impossible to enjoy Hard Mode without large groups.
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Apr 20, 2007, 09:33 PM // 21:33
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#30
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Resigned.
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Quote:
Originally Posted by Thomas.knbk
/notsign.
It's meant to be hard ffs
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I don't think aNet intended Hard Mode to be difficult because of the ridiculous number of the idiots out there. It's about increasing the challenges in the environment itself.
/signed.
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Apr 20, 2007, 09:40 PM // 21:40
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#31
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Academy Page
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Quote:
How does using 7 heroes make the game any easier then an organised guild group, and how exactly will it let you get legendary defender of ascalon?
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ppl do not know how to use henches because they do not know the game well enough, either that or they just dont know how to use their skill n be a leeroy in everything.
hardmode was made to have a challenge..if hard mode is made easy ..it totally defeats the purpose of having it.
having 7 heroes is unfair because you could control all ur heroes skill and weapon and etc. This would then make the game even more less favourable to the party system.
as much as anet is doing a favor giving us heroes i believe there should be a limit to it. Henches do fine in hardmode..ive tried it..ive died..and no i dont find it that hard after a while.most kids in gw have adaptation problem or their mind isnt just flexible enough.
those that do not know how to pull mobs or watch out their agro bubble or even learn the behavior of mobs should stick to normal mode or maybe just stop gw if it bothers them that much.
take DOA for instance..ppl were complaining about it and all..but it only took a few smartheads to give out some ideas and now ppl can do it without much problems..the only problem is communication and ppl not messing around in there. Ive seen mesmer,ranger,paragon,ele, monks as tanks in DOA...so its not impossible...its just that the community is so spoiled by wiki and refuses to think for a moment before complaining.
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Apr 20, 2007, 09:43 PM // 21:43
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#32
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Jungle Guide
Join Date: Nov 2006
Guild: NiTe
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Quote:
Originally Posted by tytons
might as well take out hardmode....next ull have thread like "titles are too easy to be earn" now ppl are already making legendary defender of ascalon thread..wat next?
/not sign
if u wan to have all ur heroes in game..then i sugges u go play normal mode. this would make the difference between gamers who are skilled and use their brains with those who dont.
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Right, PUGS are filled with einsteins.
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Apr 20, 2007, 09:56 PM // 21:56
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#33
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Frost Gate Guardian
Join Date: Feb 2006
Guild: By Any Other Name [Rose]
Profession: W/
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/notsigned
henchmen were updated to advance to level 20 in hard mode.
that's why it's called "hard" mode. dur.
learn to play correctly.
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Apr 20, 2007, 10:17 PM // 22:17
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#34
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Lion's Arch Merchant
Join Date: Aug 2006
Location: Scotland
Guild: Region of Chosen Kings [R.O.C.K]
Profession: E/Mo
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Quote:
Originally Posted by Shadowfox1125
How does the "loot scales to number of people in party" help bots?
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The drop rates in both solo and full-party normal mode have gone through the floor. So now it is only bots that have the time to gather loot in normal mode. That's what I meant about helping bots.
I really worry how casual players are going to be able to afford even armour (and I mean 1.5k, not FOW) since they can't play Hard Mode (due to lack of knowledge, lack of time to complete the game, and usually a lack of guildies) and can't even build up cash over time in normal mode.
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Apr 20, 2007, 10:18 PM // 22:18
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#35
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Academy Page
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Quote:
Originally Posted by Patrick Smit
Right, PUGS are filled with einsteins.
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if ur not 1...then u should have no prob doing it with henches
[]The drop rates in both solo and full-party normal mode have gone through the floor. So now it is only bots that have the time to gather loot in normal mode. That's what I meant about helping bots.
Quote:
Originally Posted by Mr_Cynical
I really worry how casual players are going to be able to afford even armour (and I mean 1.5k, not FOW) since they can't play Hard Mode (due to lack of knowledge, lack of time to complete the game, and usually a lack of guildies) and can't even build up cash over time in normal mode.
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actually the quest rewards are more then enuff to get u a full set of 1.5k armor in factions and in elona..ive ran thru factions more then 20 times..creating new character and i dont kill..i depend mostly on my quest rewards.so i dont see a prob in the looting.and if ur new..u wouldnt be doing things alone..u would have hench with you which then you would have loots for a party of 4/6/8 depending where you are?
Last edited by tytons; Apr 20, 2007 at 10:22 PM // 22:22..
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Apr 20, 2007, 10:22 PM // 22:22
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#36
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Ascalonian Squire
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/signed
Finally! An actual reason to go get all the Heros for your character. I feel totally unmovitated to get more than the "core" heros that I might need for my Warrior as I know I can't use more than 3. Give me the ability to get them all and build my own group for Hard Mode and I'll be in heaven.
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Apr 20, 2007, 11:14 PM // 23:14
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#37
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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As long it is only in Hard mode, I will agree with full hero parties and increased party size.
But only for Hard mode.
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Apr 21, 2007, 12:46 AM // 00:46
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#38
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Lion's Arch Merchant
Join Date: May 2005
Profession: D/
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/SIGNED
It took some work to get protector of elona. Now, all of a sudden, alot more pve titles are available. Henchmen are usually on even with pugs. Heroes are better then pugs and henchmen, and organized teams are better then all.
So yes, I would very much like to have 7 hero slots available while hard mode is turned on.
Plus, as a downer to consider for those that argue against this idea, equiping 7 heroes costs more then equipping 3. Considerably more. And, this way if you fail, you can blame it entirely on yourself - and not henchmen or pugs.
edit: I DO NOT WANT TO SEE INCREASED PARTY SIZES - except possibly for ascalon/istan/shing jea areas where the party limit is already low (that is, and only if, the monsters there are 20+ and in large groups). And even then, it would still be a max of 8.
Last edited by Dubby; Apr 21, 2007 at 12:49 AM // 00:49..
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Apr 21, 2007, 01:35 AM // 01:35
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#39
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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/signed
Pugs are bad enough outside of Hard Mode... with the requirement been that low (seriously why the f*ck isn't it character based not account based) theres nothing to stop them.
Party sizes would be perfectly ok if the enemies weren't so stupidly overpowered.
Last edited by Evilsod; Apr 21, 2007 at 01:37 AM // 01:37..
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Apr 21, 2007, 05:23 AM // 05:23
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#40
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Academy Page
Join Date: Jul 2006
Guild: [bleh]
Profession: Mo/
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/notsigned
Byebye PuGs? Last I checked GW was a CORPG, you know...coorperative? Yeah...
Some people may not play as good as your heroes, sure, but if anet gave you 7 heroes, that would sorta defeat the purpose of the game.
If you're still interested in those 7 heroes. www.worldofwarcraft.com kthxbai
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